Impossible 2 Hour Is just another Standard Impossible, however you can't win by Boringess (waiting for Energy) and it's also Free of the normal Glitches. I would say, it's an Up to Date Impossible just without the most Common Mistakes like giving useless Units to some Players, giving one Player always the same kind of Units and so on. I often tried to make a Map in 2 Hours only, but they ended up in Projects for Years. Or at least it took Way longer. Now with this Map i finally wanted to attain this Goal. Whe i started it, i had no idea about any level or Concept for the Systems. A very hard way to make a map in no time cause you also cannot try around with stuff much or you run out of time and havn't even finished one Level. You'll need a great Mapping Knowledge and Ideabase or you wont get anything Playable. Originally i used only 2 Locations for the Map and all the Systems an Impossible realy needs. However, as 60 minutes were gone, and i made a testrun i noticed a bunch of Starcraft Bu.. eh "Features". Due to my Terrain usage the easiest way for me was to creat a smart location system that need no renaming but where i still know which location is used for what and also is easy to use at triggers. Now after some thinkings, i could get around it without these loction(system) but you dont have that time to think about those things if you got only 2 Hours in total for the Map.
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