2. Races: Each race has a primary Critter and with it starts. This Critter gives 8 MP and 8 SP and affects chance to cast more powerful spells. Each other Critter gives only 2 MP. There is a special Critter „Kakaru” which gives 4 MP and 4 SP to each race. All computer players have random races.
1. Healer (Critter: Ursadon)
• Strong basic unit (Shooter).
• Heal units (hit points) each 150 game seconds.
• Sacrifice Ursadon: 1500-2523 MP, Angel, recharge energy and shield points to all units (include Fortress).
• Special hero (Heroine),which gives 5 MP and 5 SP. For Heroine you need 4 Ursadons.
18 MP and 8 SP at the beginning.
2. Conjurer (Critter: Bengalaas)
• Double MP from Bengalaases.
• Critters may be everywhere (for gaining MP, SP, casting more powerful spells, upgrading and all other abilities).
• Regeneration of „better“ units (Mature Zergling, Mature Hydralisk and Mature Ultralisk). If you have at least 1 death of any of those units there is a chance to regenerate this unit (it appears on the Summoning Circle).
26 MP and 8 SP at the beginning.
3. Dragon Master (Critter: Ragnasaur)
• Summon units –> near the Hero (instead of Summoning Circle).
• Recall Critters to the Fence.
• Recall Hero to defend Fortress (it depends on more conditions).
18 MP and 8 SP at the beginning.
4. Necromancer (Critter: Rhynadon)
• Create undead from killed enemies. This ability depends on random number (0-31) and on number of Rhynadons you have at Fence. Each of them gives bonus +2 and if you control Demon Lord you have an additional bonus +1. Maximal bonus is +11.
• Sacrifice Rhynadon: 1500-2523 MP, kill all enemy units near the Fortress, it calls random events „Bad Moon“ and „The Moon of the Dark Mage“.
• Sacrifice another Critter: 750-1261 MP, kill all enemy units of the type of Critter near the Fortress (for example sacrifice Ursadon: kill all Healer units) and it calls random event „Bad Moon“.
• No negative random events („Bad Moon“ and „The Moon of the Dark Mage“ are positive, „Cool Wave „ is unaffected, and only „Storm !“ retains original effect).
18 MP and 8 SP at the beginning.
5. Sorcerer (Critter: Scantid)
• +50% MP from all Critters.
• Recharge units (energy and shield points) each 300 game seconds.
22 MP and 8 SP at the beginning.
6. Barbarian (Critter: NONE)
• MP from killed units (68-131 MP).
• MP and SP from killed Critters (500-1523 MP, +1 MP and +2 SP permanently, „Kakaru“ counts as two Critters). Barbarian is the only which hasn‘t Fence and kill Critters instead of capture. Any unit may kill Critters. Hero hasn’t any special importance. To upgrade to Level 2 you need kill each basic Critter at least once. (to Level 3 twice).
• -50% MP from Fortress.
• Hero costs only 500 MP.
5 MP and 0 SP at the beginning.
7. Master of Magic (Critter: NONE)
• All spells of 1. to 5. race (except of „Enchantments“).
• Double MP from all Critters.
• +1 SP.
• Eliminate effect („Spell fizzles“) of („TERRIBLE“) casting of the spell. It depends on SP of course. (At other races „TERRIBLE“ means spell fizzles independently of SP.)
• Minimum 75% to cast most powerful spell he can. (For example if you are casting Healer‘s spell SP counts only from Ursadons and from „Kakaru“ of course.)
• Detect Magic spell at the beginning. This spell is automatically casted at the beginning of the game. It costs no MP and you‘ll find out races of all players (it’s very important at „Race Melee“ and „Race Free for All“ game). And it appears „Casting Cost“ of all players and you’ll know what they are casting but mainly you’ll know how many they have main Critters (depending on „Casting Cost“). (For more human players it doesn’t appear because of the leader boards are common for all players and they’ll know that somebody is Master of Magic.)
• Hero costs only 500 MP.
10 MP and 1 SP at the beginning.